‘Crash Bandicoot 4’ doesn’t add anything to the platforming genre

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  • October 2, 2020

 

Crash Bandicoot 4: It’s About Time marks the first core sequel of the venerated platformer series since 1998’s Crash Bandicoot 3. You’d think after all that time it would feel fresh or interesting, but it’s little more than the same old, same old.

In hopping and spinning through Crash Bandicoot 4’s stunning and vibrant levels, it wasn’t long before the visual charm wore off and tedium began to set in. Video games, especially platformers, have come a long way since the ‘90s, but Crash Bandicoot 4 feels like it was left in the dust.

Starring the titular bandicoot named Crash and a handful of animalia cohorts, Crash Bandicoot 4 takes the 3D platforming style established in the series’ first three games and gives it a fresh, 4K coat of paint on modern consoles a few years after the original trilogy was remastered. It sticks to mostly familiar territory as you crash through hundreds and hundreds of Wumpa fruit crates, jump along platforms that test your precision and timing, and die instantly, repeatedly, over and over again. Read more…

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‘Crash Bandicoot 4’ doesn’t add anything to the platforming genre