The dread of ‘A Plague Tale: Innocence’ wastes its great promise

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The apocalypse has become the preferred narrative setting for masochistic catharsis in fiction, whether in movies (A Quiet Place), shows (Walking Dead), or games (The Last of Us — and countless others). 

Yet we don’t actually go to these stories for the overwhelming dread inherent to these post-catastrophe settings. What we want, really, is to feel the moments of relief in these stories — some glimmer of hope that we’ll make it out alive of our own rapidly deteriorating real-life world. 

And that’s where Plague Tale: Innocence, an overall well-crafted mid-sized stealth game from French design team Asobo Studio, makes its biggest mistakes.  Read more…

More about Video Games, Apocalypse, Dishonored, Stealth, and A Plague Tale Innocence

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The dread of ‘A Plague Tale: Innocence’ wastes its great promise